Stepping out of the warp pipe into the Mushroom Kingdom, the day truly began to level up. What had started as a long stretch of lines and heat was suddenly transformed into something electric. The colors, sounds, and movement around us made it feel like we had stepped into the game itself. For us, this wasn’t just another attraction—it was personal. Video game collecting has been part of our bond since the beginning, starting with an original NES we bought on eBay with Super Mario Bros. and Duck Hunt.
The layout felt like a labyrinth, but I didn’t have to worry about directions. My son was a professional guide, already familiar with every turn from months of watching videos.
The Donkey Kong Mine Cart had a posted wait time of 45 minutes, with the line stretching back to the entrance. The single-rider line looked empty, so we made the executive call to try it. Our thinking was that we’d knock out two of the three non–Express Pass rides early. It turned out to be a mistake. Because the vehicles seat two, single riders only get pulled in when there’s an odd-numbered party. We ended up waiting just over 45 minutes. The worst part was the animatronic Cranky Kong repeating the same line for the entire time: “Noisy Nincompoops.” By the end, that phrase was burned into my brain.
I wasn’t expecting much from Donkey Kong, but it surprised me. Looking down, the track makes no sense, which makes the ride fun and exhilarating. It’s a mid-level coaster with plenty of flair, and when we got off, we both laughed and said the same thing: that was way better than expected.
Leaving the Mushroom Kingdom behind, we entered the Monster area, Dark Universe. It was midday and the sun was blazing, but the land still pulled us in with swirling mist and eerie details at every turn.
We went straight to Monsters Unchained: The Frankenstein Experiment. The first time we used our Express Pass, but we came back twice more to ride it again in the regular line. This was our ride, our jam, and in our opinion the best ride in the park. From the queue to the artwork and music, the immersion is on another level. I thought the IP might feel tired, but Universal gave it real respect and delivered for both longtime fans and first-timers. The ride is continuous like Harry Potter and the Forbidden Journey, so the line moves quickly. Once inside, it’s pure brilliance. The graphics set a new standard, and the animatronics even surpass Disney. It’s an absolute triumph.
After that, we saved Curse of the Werewolf for later. It’s a fine little coaster, but short. I usually get dizzy with spinning, but this one was more than manageable.
Next was Stardust Racers, Universal’s homage to the legendary Dueling Dragons. I’d always regretted missing it, so this felt like redemption. Two coasters race side by side, dipping and weaving with breathtaking speed. We rode the right side first, then came back at night for the left. Both were incredible, but racing under the lights at night was unforgettable.
From there we went to How to Train Your Dragon: Isle of Berk. By then we were hungry. We passed on the famous Mac and Cheese Cones at Spit Fyre Grill—the heat made them less appealing—and went for bowls instead. My son had Stoick’s Steak Bowl and I had Valka’s Vegan Bowl. Both were tasty and surprisingly good for quick service.
By about 4:30 or 5 p.m., we had completed nearly every ride. Ready for another meal and a break, we ducked into the Oak and Star Tavern. We found a cozy booth for two, ordered slow-smoked brisket and BBQ jackfruit sandwiches, and enjoyed the air conditioning. The food hit the spot, but the real gift was sitting down and catching our breath.
I was fading, but my son stayed strong. I asked if finishing everything meant we could leave a little early. He just said NO. That settled it—we were staying to see the park in all its glory, both day and night.











